| Campaign |
|---|
| AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
| Era |
| AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
| Language |
| C |
The ice and the gale can be used to restore life, and not only to take it. The Rime Keeper has learned this; the sack she carries holds within it the power of the wind, and when she opens it, it helps friend and destroys foe.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of basic healing.
| Advances from: | Mistral Magus |
|---|---|
| Advances to: | Mistral Rime Castellan |
| Cost: | 46 |
| HP: | 48 |
| Movement: | 5 |
| XP: | 100 |
| Level: | 2 |
| Alignment: | neutral |
| ID | Frost Elf Mistral Rime Keeper |
| Abilities: | heals +4 |
![]() | wand cold | 7 - 2 melee | magical |
![]() | wind impact | 9 - 3 ranged | slows |
| Resistances: | |
|---|---|
| blade | 0% |
| pierce | 10% |
| impact | 0% |
| fire | 0% |
| cold | 20% |
| arcane | 0% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 2 | 40% |
| Coastal Reef | - | 100% |
| Deep Water | 100 | 10% |
| Flat | 1 | 50% |
| Forest | 2 | 50% |
| Frozen | 2 | 50% |
| Hills | 2 | 50% |
| Impassable | 100 | 100% |
| Mountains | 2 | 60% |
| Mushroom Grove | 2 | 50% |
| Sand | 3 | 20% |
| Shallow Water | 2 | 30% |
| Swamp | 2 | 40% |
| Unwalkable | 100 | 20% |